Welcome to Using the Connect!
Using The Connect, or UTC, is a game-based learning program that uses gameplay to equip youth with age-appropriate sexual and reproductive health knowledge and skills. UTC aims to:
- Create safe connections between youth and trusted adults
- Teach age- and developmentally-appropriate sexual and reproductive health content
- Build skills to lead healthy lives (accessing credible information, effective communication, and decision-making)
UTC consists of 4 games played in a facilitated environment, 1 take-away activity that youth complete independently, and one program wrap-up activity. Each activity and game focuses on a different skill set. Through playing these games, youth will gain a solid knowledge base of sexual and reproductive health information and skills for making healthy choices.
Adolescence is a difficult time for many youth as they begin experiencing changes to their minds and bodies. Youth often face mixed messages and mixed emotions, leaving them confused about what to do or questioning what is “right.” UTC reminds youth that everyone has different experiences throughout adolescence and provides supportive messages and resources. It uses trauma-informed techniques to help youth work through their emotions and feelings. Lastly, it allows them time to practice the skills developed through the program, so they are comfortable using them in real life situations.
is a take-away activity that builds adult-youth connections by guiding healthy conversations.
The Sum of the Parts
focuses on adolescent growth and development. It teaches youth about changes that happen to people’s minds and bodies as they grow and develop.
More Than Words
encourages youth to identify and practice positive communication skills around sexual and reproductive health topics.
Stop. Think. Act.
has youth practice a decision-making model to think through their options for a given scenario and make the healthiest decision.
The Comprehensive Healthcare for Adolescents Initiative (CHAI) project convenes a network of partners consisting of subject-matter experts, organizational partners, and a teen advisory group to develop an innovative program that improves youth access to and experiences with healthcare. By applying three frameworks: model of innovation, human-centered design, and systems thinking, this project seeks to transform the landscape of accessibility and experience with healthcare for youth. This project builds upon previous work conducted by the team through the iTP3 project and utilizes its expertise to lead innovative program development.