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Program Structure + Features

Flexible!

Each game should be played for a total of 90 minutes (divided up into shorter segments, played 2-3 times). The games do not have to be played in a specific order, they do not have to be completed before playing a new game, nor are they constrained to be completed within a specific time frame.

Adaptable!

The facilitator can alter which games are played during each session to keep youth engaged and prevent burnout. Facilitators can select which content is covered first at a game by placing certain playing cards at the top of the decks. Depending on the number of youth, staff, and space available, a site can have multiple groups playing different games, or multiple groups playing the same game (at different tables) simultaneously. 

Community-Specific!

Before implementation, the facilitator(s) will need to update certain components of the program activities and games to include local community resources. This aspect ties the program to the specific community where it is being implemented and helps make youth aware of local resources. Because of this feature, UTC moves beyond just individual-level influences to incorporate relationships and the surrounding community. It shows youth where they can access these people and services, and it encourages them to contact and utilize them.


Before implementation, some materials will need to be updated to include local community resources. This aspect ties the program to the community where it is being implemented and helps youth be aware of local resources. Because of this feature, UTC moves beyond just individual-level influences to incorporate relationships and the surrounding community. It shows youth where they can access these people and services, and it encourages them to contact and utilize them. 

About CHAI

The Comprehensive Healthcare for Adolescents Initiative (CHAI) project convenes a network of partners consisting of subject-matter experts, organizational partners, and a teen advisory group to develop an innovative program that improves youth access to and experiences with healthcare. By applying three frameworks: model of innovation, human-centered design, and systems thinking, this project seeks to transform the landscape of accessibility and experience with healthcare for youth. This project builds upon previous work conducted by the team through the iTP3 project and utilizes its expertise to lead innovative program development.